So. I was sick the first week, and worked mostly from home. 2 all-nighters. 13 hours each = 26 hours put into the first week.
Last week I came into the studio on Tuesday from 10:30 am - 4:00 pm, then 6:30 pm to 10 pm. Thursday from 9:00 am - 4:30 pm. Equals 16 hours for that week.
This week, I went into the studio from 9 am to 4:30 pm on Tuesday. From 8 pm - 7 am Wednesday (I'll be here until I go to work). Worked a bit at home on some frames. Slow working this week so far just because I trashed a scene that was really weak. 18.5 hours in studio this week so far.
Progress is alright with my project. The scenes are coming out just fine. I wish that I had time to go and do more solidified linework. Also, at this rate, I don't know how scanning/editing/coloring is going to fit into my schedule. As well as writing a script and recording actors...
I'm starting to consider making this more of a trailer than the whole piece? Or making it a silent-no-dialog animation short(er)? I think reality of time and effort is setting in, and I am reluctantly realizing that something has to give if I want this to be a certain level of quality. If I make this a smaller project, I'll also have time to experiment and edit as I go... making this more the process I was hoping for.
A minute of animation is drawn out in scattered scenes. Scanning and editing is proving to be the most time consuming part of this process, which is why I want to get my lines right before I go through and take the time to scan all 500 ish frames. :c
Integrative Project 2012 class (Section 4) at the University of Michigan School of Art & Design. Use labels for your posts, "resource", "studio", "media", "painting", "video", etc. By the end of the day, each Sunday post an update with images of progress in your studio work.
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Thursday, January 26, 2012
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