So, this week I had a wonderful realization that my character was actually an important part of the piece. And I realized that I hadn't rigged a character before. So, below is a very amateur screenshot of what I'm working on. No, it's not a chicken leg, just figuring out how to do this in 3D. (I think if you click on the image below you can see it animated)
Basically, I need my main character (Gus) to be in different positions and have different facial emotions. So, this week and probably next will be spent modeling him and getting him integrated with the style. Because of my lack of skill in animating a character in 3D, I will most likely have to scale back what you see Gus doing as far as movement on screen. e.g., instead of seeing Gus physically moving down a ladder, he would be in place kind of frozen and other scene elements would be moving.
I'm very much aware of the fact that character animation takes years to perfect, which is why I wanted the entire project to be more like a storybook instead of a full out animation. Therefore, we should still be on track.
No comments:
Post a Comment